
Both of these are present in every Safe Zone on the map of which there are four: the Compound in the center and three Safe Houses that can be found and unlocked in the three sections of the map formed by the red trail lines leading to the main Memory quests: the Beach, the Jungle, and the Volcano. This includes Traits that are acquired from the Mirror that provides bonuses to health, abilities, etc., as well as Weapon Cases in the Armory that allow access to three Weapon types: Primary, Secondary, and Specialist. However, there are some things that are a permanent fixture across all runs regardless of death. All locations discovered, all challenges completed, all Cash collected, and all weapons gathered are reset and have to be found and/or completed all over again. In the game, if and when you die for whatever reason, you lose all inventory items and have to start over from the beginning. The currency that can be acquired by killing enemies, opening chests, and completing quests is called Cash.

In comparison to the gameplay of Far Cry 6 and indeed the Far Cry series, Insanity takes a noticeable rogue-like approach. She states that he must do what she tells him to do if he wants to escape his mind. After this he is awoken by Citra, she wants him to reassemble the three pieces of the Silver Dragon blade and bring it to her in order to gain her approval. The game begins during the final confrontation between Vaas and Jason in Far Cry 3. Jason became her warrior, sent to kill her Greatest Mistake

"Jason Brody landed on Rook Island a lost tourist thrust into War.
